Wiki: Towny & Wars

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Wiki: Towny

 

Solar Fronts (Nation Wars) Data:

Base Command: /Fronts

  • Cost to Start a War: 10500 Credits
  • Winning a War gives: 9500 Credits
  • Losing a War takes: 10500 Credits
  • If the Nation who starts the war, Wins, they get: 10500 Credits
    • (Same as the starting amount)
  • To initiate a Truce, the Nation must have: 4500 Credits
  • To win a War, the Nation must receive: 125 Kills
  • Preparation Time: 30 Minutes
  • Preparation Time for Allies: 45 Minutes
  • Grace Period from Nation Founding: 30 Minutes
  • Cooldown between Wars: 8 Hours
    • (For when any nation or group of nations can start fighting)
  • Time between Vengence-Wars: 3 Hours
    • (For the two nations who first began fighting)
  • Hours before Force-End: 72 Hours
  • Kills per Ally: 25 Kills
    • How many kills are needed for ONE more ally to officially join.
  • Victory Territory Gain: 25 Town Blocks
    • Maximum/Over-all Territory Gain: 250 Town Blocks
  • Territory lost on Losing: 15 Town Blocks
    • Minimum Territory lost: 5 Town Blocks

 

Town Upkeep Data:

[Coming Soon]

 

Town Tiers:

Tier Name Required Players
Base Claims Max Buyable Claims
Maximum Town Outposts
{Remains} 0 4 0 0
{Encampment} 1 64 512 0
(Settlement I) 3 76 512 1
(Settlement II) 6 92 512 1
(Settlement III) 12 128 512 2
(Town I) 16 160 512 3
(Town II) 18 224 512 4
(Town III) 24 256 324 6
]>City-State I<[ 28 512 256 8
]>City-State II<[ 32 1024 128 16
]>City-State III<[ 40 1024 160 18

 

Towny Video Guides:

(Not associated with Colossal Combat by any means.)

BEGINNERS GUIDE:

 

GENERAL OVERVIEW: