Wiki: Mechanisms and Multiblocks

[WIKI PAGES]

Wiki Home

 

RPower/Remote Signs

[SEE Utility & Control Signs]


Automated Crafters
- Place a Dropper into the World.
- Put an Item Frame on any side of the Dropper.
- Place the Item you wish to craft in the Item Frame.
- Supply the Dropper with resources required to create said item.
- Done!


[​IMG]


Hopper Filters
- Place a Hopper into the World.
- Put an Item Frame on any side of the Hopper.
- Place the Item you wish to sort in the Item Frame.
- Rotate the Item in the Item Frame, to determine the sorter's In/Out function.
- Done!


Shields

Blocks required: 

  • Dropper: 1

Fuel: Prismarine Crystals

Description: A Shield protects against an explosions' block damage, using 4 Prismarine Crystal per explosion on average, but some weapons, such as Ion Beams, Fire Charges, Torpedos & Proton Torpedos, either drain more Prismarine, or bypass a Shields' protection, or arent affected by Shields in the first place.

 


Optics

Blocks required:

  • Iron Block: 1
  • Sign (any type): 1
  • Piston(s): Optional (used for corners)
  • End Rod: At least 1
  • Lodestone: 1

Fuel: None

Description: An Optic will teleport you to the lodestone when the sign is clicked. These can also be hooked up to a remote sign.


 

Mechanized Doors & Bridges

Blocks required:

  • Dropper:
  • Obsidian/Crying Obsidian: 1

Usable Blocks:

  • Any Stained Glass Blocks
  • Stone Bricks
  • Chiseled Stone Bricks
  • Any Concrete
  • Cobblestone
  • Smooth Stone
  • Endstone/Bricks
  • Any Slabs
  • Any Red/Sandstone
  • Normal Glass Blocks

     

Fuel: Redstone Activation

Description: These allow for toggleable Blast Doors & Draw Bridges that function separately from Crafts, and can deploy blocks through Air, Water, and/or Lava.

With a max range of 16 blocks, and being Observer compatible as well, you must have at least 1 more than the amount of Blocks Deployed, to successfully Retract.


[Resonant Power System]

(Resource Pack Required)

The Resonant Power System (First added in the Hybrid & Skygrid Update to Colossal) revamps many of the core mechanics of Colossal Combat. Including but not limited to: Movecraft Ship Power/Fuel Sources, Ore Smelting, Energy-Weapons, Shield-Fuel Generation, and Supply Production. Vehicles can now be powered off of the more efficient Batteries and Capacitors, AND Furnaces.

Resonant Power/"Electricity" is stored in the form of Resonant Crystals, and can be transferred by hand or otherwise, to and from the previously mentioned, Batteries and Capacitors.

(Battery | Above)

Supplies power off of Resonant Crystals/Charge. More expensive than Capacitors with less storage, but also drains slower. Can power a crafts' Movement.

May NOT be layed on its side/horizontally.

Blocks required:

  • Composite Block: 2
  • Dropper (Input/Output/Storage/Activation): 1

(Fully Charged Battery | Below)


(Capacitor | Above)

Supplies power off of Resonant Crystals/Charge. Cheaper than Batteries with more storage, but also drains much faster. Can power a crafts' Movement.
May NOT be layed on its side/horizontally.

Blocks required:

  • Iron Block: 1
  • Dropper (Input/Output/Activation): 1
  • Barrel (Storage): 1

(Fully Charged Capacitor | Below)


Ionized Redstone Cable Summary

  • By Default, Ionized Redstone Cable-Blocks can broadcast a maximum range of 24 Blocks, Corners and Splitters lower the Maximum Distance, thus making Power-Substations nessisary.
  • Normal Pistons act as Corners, but cannot output Resonant Power on thier own, thus needing Ionized Redstone Cables.
  • Quartz Pillar Blocks act as Two-Way Splitters, where the Power comes through the side of the Pillar, and then Out the "Top/Bottom" faces.
  • Target Blocks act as Four-Way Splitters. If the Resonant Power comes in from the North, the Splitter will try to send the signal out the Top, Bottom, East, and West faces of the Target Block.

Example Cable Configurations/Layouts

(Two Way Cable | Above)

(One Way Cable | Below)


(Split Cable | Above)

(Split Cable - Annotated | Below)


Power Generation Components

(Combustion Generator - OFF | Above)

Generates power off of Fuel sources. Relatively cheap, but will immediately stop when out of fuel.

Blocks required:

  • Redstone Lamp (On/Off): 1
  • Blast Furnace (Fuel Input): 1
  • Ionized Redstone Cable (Output): 1+

Fuel Sources:

  • Tier 1 Fuel: Coal/Charcoal, have a 1 in 9 chance to be consumed.
  • Tier 2 Fuel: Blaze Powder/Magma Cream have a 1 in 12 chance to be consumed.
  • Tier 3 Fuel: Coal Blocks have a 1 in 25 chance to be consumed.

(Combustion Generator - ON | Below)


(Solar Generator | Above)

Ambiently generates power off of Sunlight at different speeds, depending on the time of day

The Redstone Lamp Must be at or above Y=63.

Ambient Speed Conditions:

  • Dawn: Every 5 Minutes
  • Day: Every 90 Seconds (1.5 Minutes)
  • Dusk: Every 5 Minutes
  • Night: Every 25 Minutes
  • In-Orbit: Every 90 Seconds (1.5 Minutes)

Blocks required:

  • Normal Daylight Detector (Activation - Daytime Mode Only): 1
  • Redstone Lamp (On/Off): 1
  • Dropper (Output Direction): 1
  • Ionized Redstone Cable (Output): 1+

(Encased Turbine/Wind Generator | Above)

Ambiently generates power off of open air, at a consistant speed, dependant on its height and world. The Ionized Redstone Cable-Port must be at or above Y=60 to function. Cannot function in Orbits/Space worlds.

Blocks required:

  • Any Wool Block (Hull/Balloon): 8
  • Iron Bars (Rigid Frame): 4
  • Lever/Etc (Activation): 1
  • Normal Piston (On/Off): 1
  • Ionized Redstone Cable (Output): 1+

Ambient Speed Conditions:

  • Y=1-Y=60: Every 5 Minutes
  • Y=61-Y=99: Every 45 Seconds
  • Y=100-Y=149: Every 20 Seconds
  • Y=150-Y=255: Every 12.5 Seconds
  • In-Gas Giants (Saturn/Jupiter): Every 4 Seconds
  • In-Orbit: None/Null

(Hydropower Generator | Above)

Ambiently generates power off of Flowing Water, at a consistant speed of Every 10 Seconds.

Blocks required:

  • Steel Block (Hull): 12
  • Lever/Etc (Activation): 1
  • Normal Piston (On/Off): 1
  • Ionized Redstone Cable (Output): 1+

(GeoThermal Generator | Above)

Ambiently generates power off of a minimum of 25 Lava (source-blocks) below it, at a consistant speed of Every 3.5 Seconds.

Blocks required:

  • Iron Block (Heat Intake): 1
  • Obsidian (Heat Shielding): 4
  • Netherbrick (Hull): 8
  • Lever/Etc (Activation): 1
  • Sticky Piston (On/Off/Extension of Heat Intake): 1
  • Ionized Redstone Cable (Output): 1+

Uses for Resonant Power/Related Materials

(Powered Vacuum | Above)

Blocks required:

  • Dropper: 1
  • Hopper: 1
  • Ionized Redstone Cable (Power Input): 1+

Power Source: Resonant Power

Description: Vacuums allow ranged Item collection within a 3 Block Radius (6 Block Diameter) Sphere, Power is input through the Dropper.

 


(Radar Structure | Above)

(Radar Sign Format | Below)

Blocks required:

  • Gold Block: 1
  • Iron Bars: 1 to 64
  • Iron Block: 1
  • Redstone Torch: 1
  • Ionized Redstone Cable (Power Input): 1+

Power Source: Resonant Power

Description: Radars tell all Players in a 4-5 Block Radius (8-10 Block Diameter), how close other players are to the gold block of the radar. The range that the radar detects depends on how many iron bars there are. To activate the radar, send Resonant Power through Ionized Redstone Cables, into the Gold Block.


(Refinery Structure | Above)

Blocks required:

  • Redstone Block: 4
  • Blast Furnace: 1
  • Barrel/Dropper/Dispenser/Chest (Material Input/Output): 1
  • Ionized Redstone Cable (Power Input): 1+

Power Source: Resonant Power

Description: Refineries allow one to extract more valuable/useful materials from more common, or less common supplies. An example of this is Iron/Gold Nuggets from Cobblestone. To activate a Refinery send Resonant Power through Ionized Redstone Cables, into the Blast Furnace.

Refinery-Conversion Rates are as follows:

  • 9 Rotten Flesh
    • 1 Charcoal
  • 4 Bone
    • 1 Charcoal
  • 1 Bone Block
    • 5 Charcoal
  • 12 Bonemeal
    • 3 Charcoal
  • 6 Emeralds & 9 Redstone Dust
    • 3 Crystallized Radon (Hyperfuel)
  • 8 Sweet Berry & 1 Brick
    • A combination of: Red Dye, Brown Dye, Purple Dye, Magenta Dye and/or Pink Dye
    • 1 Brick
  • 1 Cobblestone
    • A combination of: Iron Nuggets, Gold Nuggets, Charcoal, Sand, Flint, Gravel, Clay, and/or Bonemeal

(Tesla Coil | Above)

Blocks required:

  • Beacon (Power Distributor): 1
  • Gold Block: 1 to 12
  • Iron Bars (Coil):
  • Ionized Redstone Cable (Power Input): 1+

Power Source: Resonant Power

Description: Tesla Coils allow for charged/lightning-traps, ambient base defense, and supercharging entities and players with full Golden Armor being worn. The range of a Tesla's AOE is determined by the number of Iron Bars in a 5 Block Radius (10 Block Diameter) around the upper Beacon. Each Iron Bar increases the range by 0.25 Blocks. To activate a Tesla Coil send Resonant Power through Ionized Redstone Cables, into the Lowest Gold Block.

Tesla Coils Effects:

  • Wearing Full Leather or Full Diamond Armor negates all Negative AND Positive effects, providing Immunity.
  • Wearing Full Gold Armor negates all negative AND applies Swiftness 2, Regen 2 effects along with Repairing the Gold Armor, providing some Immunity and a Buff. Only works in the Tesla Coils' AOE.
  • Wearing any peice of Netherite or Iron Armor amplifies the damage dealt. Along with this, Netherite Armor will "chain" the effects to surrounding Entities/Players.
  • Standing on/in Gold Blocks or Iron Blocks/Bars/Doors/Trapdoors will always strike lightning, regardless of the Armor worn.
  • Standing on/in Gold Blocks or Iron Blocks/Bars/Doors/Trapdoors will also "chain" the effects to surrounding Entities/Players.
  • Iron Golems will gain Regeneration 1, from Teslas along with "chaining" the effects to surrounding Entities/Players.
  • Previously stated armor conditions still apply to the "chained" Entities/Players.